﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace ConjureBivouac2012.World
{
    public class Tile
    {
        private Point pos;
        public bool Luminosity;

        public Tile(int x, int y)
        {
            pos = new Point(x, y);
        }

        public int GetPosX()
        {
            return pos.X;
        }

        public int GetPosY()
        {
            return pos.Y;
        }
    }
}
